Game Wiki
Instruments & orbit
Choose between seeing, shielding, concealment and orbital bonuses; check the current level and price tables.
Orbit slots & instrument choicesPlan orbit slots for satellites and learn how Telescope, Radar, Aegis and Veil differ from orbital equipment.
TelescopeTelescope: Identifies movement inside its reach; watch slots become 1, 2, 3 and 4 at L1, L3, L5 and L7. Silent.
RadarRadar: Detects movement inside its circle, improves probe detection and marks threats aimed at this world with an arrival time.
AegisAegis: A planetary shield that takes damage before units and regenerates 35% of its maximum each hour.
VeilVeil: Degrades what anyone's telescope can read about you.
FoundryFoundry: Raises this world’s passive alloy, crystal and Deuterium production by 6%.
UplinkUplink: Required to install a Telescope or Radar on this world. It uses one orbit slot and provides no production or defence bonus.
DerrickDerrick: Gives every Prospector owned by this world 2× carrying capacity and 1.5× travel speed.
BeaconBeacon: Makes raid, transfer, trade and clan-aid fleets launched here travel 1.3× faster on both legs.
TelescopeTelescope: Identifies movement inside its reach; watch slots become 1, 2, 3 and 4 at L1, L3, L5 and L7. Silent.
RadarRadar: Detects movement inside its circle, improves probe detection and marks threats aimed at this world with an arrival time.
AegisAegis: A planetary shield that takes damage before units and regenerates 35% of its maximum each hour.
VeilVeil: Degrades what anyone's telescope can read about you.
FoundryFoundry: Raises this world’s passive alloy, crystal and Deuterium production by 6%.
UplinkUplink: Required to install a Telescope or Radar on this world. It uses one orbit slot and provides no production or defence bonus.
DerrickDerrick: Gives every Prospector owned by this world 2× carrying capacity and 1.5× travel speed.
BeaconBeacon: Makes raid, transfer, trade and clan-aid fleets launched here travel 1.3× faster on both legs.