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Fleet & flights

Compare all ships and ground guns; learn hangar room, fuel, flight bays, damage and returning safely.

Launching, fuel & recallPlan fleet speed, fuel, flight-bay use and return time. Learn which missions you can recall and what happens to their fuel.Ship damage & the Repair StationLearn how ship damage affects future missions, which landing repairs are free and how to restore ships waiting in the Repair Station.DartDart: The fastest entry-level combat ship. It has low hull strength.PikePike: At Dart’s price it attacks harder and has less hull, with class advantage against Skirmishers.RampartRampart: At Warden’s price it buys more durability, but attacks less and slows the fleet more.WardenWarden: At Rampart’s price it attacks harder and flies faster, but has less hull.CourierCourier: Entry cargo hull; fast, lightly protected and unarmed.ViperViper: Tier-two speed and better survival than Dart.TalonTalon: At Viper’s price it attacks substantially harder, has less hull, flies slower and counters Skirmishers.StrongholdStronghold: At Sentinel’s price it has the most tier-two durability, but less attack and speed.SentinelSentinel: At Stronghold’s price it attacks harder and flies faster, but has less hull.WayfarerWayfarer: More capacity than Courier; slower but still flexible.TempestTempest: Research-gated tier-three Skirmisher; shares the fastest raw combat speed with Dart, Viper and Corsair.BallistaBallista: At Tempest’s price it attacks substantially harder, has less hull and flies slower as a tier-three Lance.LeviathanLeviathan: At Praetorian’s price it buys more hull, but less attack and speed for a tier-three wall.PraetorianPraetorian: At Leviathan’s price it attacks harder and flies faster, but has less hull.AtlasAtlas: The largest tier-three hold; slow, bulky and research-gated.NullifierNullifier: An attack-led Lance specialist: attack exceeds hull strength, with five times its normal effect against an active shield.Garbage CollectorGarbage Collector: Special support hull: fires nothing, and collects wreck after the battle it flew into.CataclysmCataclysm: At Corsair’s price it attacks substantially harder, has less hull and flies slower as a tier-four Lance.CorsairCorsair: The top tier's only Skirmisher — what breaks a Bulwark wall.CitadelCitadel: At Paladin’s price it has more hull, less attack and the slowest tier-four combat speed.PaladinPaladin: At Citadel’s price it attacks harder and flies faster, but has less hull.ArgosyArgosy: The deepest hold in the game, and the slowest of the transports.BastionBastion: Ground defence · cannot ever leave the planet.HarpoonHarpoon: Ground defence · a stationary Lance emplacement.ThornThorn: Ground defence · light, cheap, and never leaves.ProspectorProspector: Mines asteroids with a base hold of 200 · cannot join a raid fleet.