Research
Ship Shields
Ship Shields: Every ship starts with a shield equal to 25% of its maximum hull strength. Four research levels add 25%, 50%, 70% and 100% to this base shield.

How to use it
Every ship starts with a shield equal to 25% of its maximum hull strength. Four research levels add 25%, 50%, 70% and 100% to this base shield.
Shields start full for each battle and do not recharge during battle. Hull wounds remain. Radiation bypasses shields and damages hull directly. Ground defences have no personal shield. Armour increases both maximum hull and shield capacity. Dispatched fleets keep their departure research.
Requirements & connections
This project has 4 paid levels. Completed research applies across your planets. Payment comes from the selected world’s Store. Funding from another world does not create another research queue. Started research cannot be cancelled.
Reference values
Each row is the separate cost of reaching that level. Research time uses your capital’s Core even when a colony pays the bill.
| Level reached | Alloy | Crystal | Deuterium | Effect |
|---|---|---|---|---|
| 1 | 4,662 | 2,869 | 42 | 0.31× maximum hull as shield at battle start |
| 2 | 8,391 | 5,164 | 75 | 0.38× maximum hull as shield at battle start |
| 3 | 15,103 | 9,294 | 135 | 0.43× maximum hull as shield at battle start |
| 4 | 27,185 | 16,729 | 243 | 0.5× maximum hull as shield at battle start |
| Rule | Value |
|---|---|
| Available after season starts | 0 h |
| Capital Core requirement | No additional level requirement |
| L1 time at capital Core 1 | 119.22 min |