Buildings
Hangar
Hangar: Fleet room on this world · raised at any Command Core.

How to use it
Fleet room on this world · raised at any Command Core
Ships use Hangar room according to their size, including ships away on missions. Ground defences do not. A full Hangar prevents new construction and arrivals but keeps existing ships. Each level costs one third of the fleet value its capacity accommodates. Higher levels may require Store upgrades to hold the full price.
Requirements & connections
This building has its own level limit. Check the capacity added by each upgrade in the table below.
Upgrades use this planet’s Construction queue and resources in its Store. Resources waiting in the Works cannot pay. Keep enough stock for fuel and defence. Read order queues for timing and cancellation losses.
Reference values
Each row is the separate cost to reach that level. Local levels and research affect timers and capacities. Research timing uses the capital’s Command Core.
| Level reached | Alloy | Crystal | Deuterium | Hangar room | Base build minutes |
|---|---|---|---|---|---|
| 1 | 41 | 11 | 0 | 80 | 1.95 |
| 2 | 556 | 150 | 0 | 180 | 4.91 |
| 3 | 2,260 | 609 | 0 | 470 | 12.34 |
| 4 | 8,548 | 2,302 | 0 | 810 | 31.04 |
| 5 | 31,324 | 8,434 | 0 | 1,550 | 78.07 |
| 6 | 71,760 | 17,940 | 0 | 2,290 | 196.39 |
| 7 | 136,509 | 36,400 | 0 | 3,250 | 363.24 |
| 8 | 163,324 | 43,550 | 0 | 4,400 | 468 |
| 9 | 190,138 | 50,700 | 0 | 5,740 | 468 |
| 10 | 219,390 | 58,500 | 0 | 7,270 | 468 |
The table shows reference levels, not a universal building cap. The Hangar has its own fixed top; other local buildings obey the Core, and Deuterium Refinery also obeys Synthesis. Production rows exclude satellites and temporary effects.