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ASTERAONLINE / WIKIPlay Astera Online

Combat & strategy

The combat counter cycle

Compare Skirmisher, Bulwark and Lance advantages. Separate combat classes from shipyard categories and understand unarmed Support ships.

How it works

Skirmisher deals increased damage to Bulwark, Bulwark to Lance, and Lance to Skirmisher. In the reverse direction, damage is reduced. Same-class fire has no class advantage. The table below shows the damage multipliers.

Offensive, Defensive, Cargo and Specialist are shipyard categories. They are different from combat class. Read each unit’s class when selecting counters. Ground defences also use Skirmisher, Bulwark or Lance.

Your next decision

Support ships are unarmed and outside the counter cycle. They carry resources or collect wreckage rather than fire. Bring armed ships to protect them; adding transports does not increase attack power.

Compare your fleet’s classes with a recent probe report. If it gives only a range or the largest class group, allow for missing details. Class advantage matters together with numbers, remaining hull strength, research, Aegis and clan support.

Reference values

Damage matchup
Firing classStrong againstWeak against
SkirmisherBulwark ×1.6Lance ×0.63
BulwarkLance ×1.6Skirmisher ×0.63
LanceSkirmisher ×1.6Bulwark ×0.63