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ASTERAONLINE / WIKIPlay Astera Online

Galaxy & events

Unknown signal

Send one T1 warship and one Courier. Risk both ships to find out what is transmitting.

How it works

Only T1–T3 commanders receive personal signals. A new signal appears 2–4 hours after the previous appearance and lasts 60 minutes, including offline. In your first game, the first signal appears within 2–10 minutes and never holds pirates. Send exactly one Dart, Pike, Rampart or Warden and one Courier. Resources 56%, energy 15%, derelict warship 12%, pirates 16%, cosmetic 1%. You can recall before arrival, consuming the signal without a reward. Radar warns of attacks, detects contacts and defines the area for signals. More range changes neither frequency nor rewards.

One, two or three resources: up to 1,000 total. Awarded alloy ≥200, crystal ≥100, deuterium 10–100.

Warships only, never T4. Damage: 20–60%. At your tier: T1 → T1 80%, T2 15%, T3 5%; T2 → T2 90%, T3 10%; T3 → T3 100%.

Capital production ×2 for 1–4 hours. With recovery: ×2.5. A new fragment extends to the later end time.

Paid flags 70%, element planets 15%, rings 15%. Owned designs are skipped; a full collection gives resources.

Your next decision

Collect during the boost. Works fill faster; their capacity stays the same.

Resources and found warships land on return; energy and cosmetics are delivered at arrival. Radiation can destroy ships on either leg. A lost Courier loses all resource cargo. Found warships land even in a full Hangar, require no production research, and use normal repair prices.