Research
Industrial
Industrial: Cuts the bill and the time of every Repair Station job.

How to use it
Cuts the bill and the time of every Repair Station job
Reduces ship repair cost and time on all your worlds. Level 1 uses 75% of normal cost and time; level 2 uses 50%. It does not speed up shipbuilding. Ships with 20% damage or less are already repaired free on landing.
Requirements & connections
This project has 2 paid levels. Completed research applies across your planets. Payment comes from the selected world’s Store. Funding from another world does not create another research queue. Started research cannot be cancelled.
Reference values
Each row is the separate cost of reaching that level. Research time uses your capital’s Core even when a colony pays the bill.
| Level reached | Alloy | Crystal | Deuterium | Effect |
|---|---|---|---|---|
| 1 | 7,897 | 4,860 | 0 | 75% of repair cost & time |
| 2 | 14,214 | 8,747 | 0 | 50% of repair cost & time |
| Rule | Value |
|---|---|
| Available after season starts | 0 h |
| Capital Core requirement | No additional level requirement |
| L1 time at capital Core 1 | 160.66 min |