Updates
Raid alerts on your phone: the Notification Center
The Android app can now warn you before an attack lands, even with the game closed. Alerts are paid in deuterium from a wallet, and you choose how early they arrive.
Updated
What changed
A persistent game keeps running while you sleep, and the most painful moment in Astera used to be waking up to a battle report you could have prevented. The Notification Center, built once from the commander menu in the Android app, now sends a phone alert when your Radar sees an attack coming toward any of your worlds, even with the game closed.
Three kinds of alert exist. An incoming attack alert covers a fleet or a joint clan fleet on its way to one of your worlds. A strategic weapon alert covers a Death Star and costs one and a half times as much. A probe alert is sent at once when a probe is caught over one of your worlds.
How it works
Alerts are paid in deuterium from the center’s wallet, one alert at a time as each one goes out. You top the wallet up from any world; deuterium moved into the wallet cannot be moved back and is spent only on alerts. You also choose the timing: three, five or fifteen minutes before impact, or as soon as your Radar sees the fleet. The earlier the alert, the more deuterium each one uses, and if your Radar only sees the fleet later than your chosen timing, the alert goes out the moment it does.
Nothing is charged for an alert that cannot reach you. If your phone does not allow notifications, no alert is sent and no deuterium leaves the wallet, and if the wallet cannot pay for the next alert, it is not sent until you add more.
Choose the timing by what you would do with the warning. Three minutes is enough to spend the Store on an upgrade so there is less to loot. Fifteen minutes can be enough to bring a nearby fleet home, finish a repair or change your defence posture. “On radar” gives the longest warning your Radar allows and costs the most per alert. The price of an alert follows your own deuterium production, so it stays in proportion as your economy grows.
What it means for you
An alert is only as early as your Radar allows, because the center cannot warn you about a fleet it does not see. A higher Radar gives you a longer warning range and, from level 4, an estimate of the attack’s strength. Pair the two: the alert wakes you, the Radar tells you what is coming, and the defence guide lists what to do in the minutes before impact.