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Updates

Fair fights now earn Honor at sensible odds

Attacks launched since 9 November use wider Honor bands for each tier difference, so a fight you win at reasonable odds no longer costs you Honor.

Updated

What changed

Honor is the season ladder that rewards choosing fair fights. Before 9 November, an attack only earned full Honor when the defender’s navy was close to yours, and a lower-tier target counted as weak as soon as its navy fell below three quarters of yours. In practice that punished ordinary, sensible attacks: many raids won at a modest advantage still scored negative Honor.

Since 9 November, every new attack compares your whole navy with the defender’s, each at its highest point over the last 24 hours, and uses a band that depends on the tier difference:

Honor return by your navy compared with the defender’s
DefenderFull Honor up toHalf Honor up to
Lower tier1.5 : 12 : 1
Same tier2 : 13 : 1
Higher tier2.5 : 13 : 1

A lower-tier defender whose navy is under half of yours still counts as a weak target, and pressuring weak targets can still cost Honor. Beyond 3 : 1 against an equal or higher tier, an attack earns no Honor but no longer counts as bullying a smaller commander.

A worked example

Suppose your navy, at its peak over the last day, is twice the size of a same-tier rival’s. That is exactly 2 : 1, so a win earns full Honor. If your navy were two and a half times theirs, the same win would earn half. Against a lower-tier commander the bands are tighter: at 1.5 : 1 you still earn full Honor, at 1.8 : 1 half, and once their navy is less than half of yours they count as a weak target. Against a higher tier you can bring up to two and a half times their navy and still earn full Honor, because a higher-tier commander has stronger hulls and research behind each ship.

Why we changed it

Honor should push commanders toward fights worth watching, not punish the attacks a normal season is built on. Players told us that winning at sensible odds felt like losing, and the scores agreed. The new bands keep the line against picking on much weaker commanders while letting a well-prepared raid be rewarded.

What it means for you

Each launch freezes the rule it was sent under, so attacks already in flight and battles already fought keep their old result; nobody’s past Honor moves. Defenders keep their existing bands. When you plan your next raid, compare your navy with the target’s at its recent peak, not only with the fleet you send: Honor looks at whole navies.

The how to play guide explains how Honor sits next to Dominion, and attack eligibility covers who you may attack at all.