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Updates

Honor now weighs the fight you actually took on

From 12 November your losses count only as far as the fight can pay, and a second raid on a much smaller commander within a day counts as bullying.

Updated

What changed

Honor rewards attacks that carry real risk. Three things change for every attack launched from 12 November:

  • Your losses count as far as the fight can pay. With the full return, every ship you lose costs Honor as before. With the half return, losses cost half. Where the navies are too far apart to earn anything, losing ships no longer costs Honor either.
  • Ships destroyed fighting other commanders leave the 24-hour peak at once. A commander who has just lost a fleet is no longer measured as if it still had it, and neither are you. Ships that leave your navy any other way, including losses to pirates and neutral worlds, still count for the rest of the day.
  • A lower-tier commander is a weaker target only when their navy is less than a third of yours, not half. Between 1.5 : 1 and 3 : 1 you now earn half Honor instead of a sanction.

One new limit comes with it: attacking a commander whose navy is less than a third of yours a second time within 24 hours counts as bullying at any tier. Against an equal or higher tier the first raid earns and costs nothing; the second reduces Honor, and each further return costs more.

A worked example

Suppose your navy is four times a same-tier rival’s. Your first raid destroys their defence and you lose a few ships: your Honor does not move. If you come back the same day, the harm you cause reduces your Honor. Wait a day, or pick a rival whose navy is at least a third of yours, and the fight counts normally again.

Why we changed it

Raids won at fair odds still showed negative Honor, because every lost ship was charged in full even when the fight could not pay anything. At the same time a strong commander could raid the same small commander again and again at no Honor cost. The new rules charge risk in proportion to what the fight can return and make repeated raids on much smaller commanders cost Honor.

What it means for you

Each launch freezes the rule it was sent under, so attacks already in flight and battles already fought keep their result; nobody’s past Honor moves. Defenders keep their existing bands, and defending never reduces Honor. Before you launch, the Honor card on the launch sheet tells you when the attack would be a second raid.

The how to play guide explains how Honor sits next to Dominion, and attack eligibility covers who you may attack at all.