Getting started
Information, risk & opportunity
Use production to build your fleet, gather current intelligence and compare a mission’s possible reward with its cost and risks.
How it works
Develop a planet, collect resources, scout a target and send a fleet. The mission can bring resources, destroy ships and reveal new information. Ships away on a mission do not defend their home planet.
An unseen defence is unknown, not empty. A report describes the moment of observation. Returning fleets, finished orders or arriving support can change the target before your attack lands.
Your next decision
Compare potential loot with fuel, permanent ship losses and time away. Check what remains at home. Winning a battle can still cost more resources than it brings back.
Use silent watches to notice fleet departures. Use probes to learn the defence and combat classes to choose suitable ships. Better information helps you estimate the result; it does not guarantee victory.