Buildings
Store
Store: Expands resource storage and leaves 10% headroom for the next matching alloy and crystal producer upgrades. The bottom 10%, capped at 8 hours of production, is safe from raids.

How to use it
Expands resource storage and leaves 10% headroom for the next matching alloy and crystal producer upgrades. The bottom 10%, capped at 8 hours of production, is safe from raids.
Store levels increase the production hours you can keep. Capacity also covers at least 110% of the next same-level producer upgrade costs. Store L covers the Alloy Refinery L→L+1 alloy cost and Crystal Extractor L→L+1 crystal cost. The resulting storage hours also apply to Deuterium. Raids cannot take the smaller of 10% of storage capacity or 8 hours of that resource’s production. The Store does not fight or absorb damage.
Requirements & connections
The local Command Core must reach at least the level you want to build. An earlier queued Core upgrade can meet this requirement.
Upgrades use this planet’s Construction queue and resources in its Store. Resources waiting in the Works cannot pay. Keep enough stock for fuel and defence. Read order queues for timing and cancellation losses.
Reference values
Each row is the separate cost to reach that level. Local levels and research affect timers and capacities. Research timing uses the capital’s Command Core.
| Level reached | Alloy | Crystal | Deuterium | Base storage hours | Base build minutes |
|---|---|---|---|---|---|
| 1 | 40 | 20 | 0 | 21 | 1.95 |
| 2 | 88 | 44 | 0 | 26.25 | 2.65 |
| 3 | 154 | 77 | 0 | 31.5 | 3.61 |
| 4 | 548 | 274 | 0 | 36.75 | 4.91 |
| 5 | 886 | 443 | 0 | 42 | 6.67 |
| 6 | 1,411 | 706 | 0 | 47.25 | 9.07 |
| 7 | 2,225 | 1,113 | 0 | 52.5 | 12.34 |
| 8 | 3,485 | 1,743 | 0 | 57.75 | 16.78 |
| 9 | 5,427 | 2,714 | 0 | 63 | 22.82 |
| 10 | 8,416 | 4,208 | 0 | 68.25 | 31.04 |
| 11 | 13,009 | 6,505 | 0 | 73.5 | 42.21 |
| 12 | 20,054 | 10,027 | 0 | 84 | 57.41 |
| 13 | 30,842 | 15,421 | 0 | 94.5 | 78.07 |
| 14 | 47,344 | 23,672 | 0 | 105 | 106.18 |
| 15 | 72,555 | 36,278 | 0 | 115.5 | 144.4 |
| 16 | 111,033 | 55,517 | 0 | 126 | 196.39 |
| 17 | 169,703 | 84,852 | 0 | 147 | 267.09 |
| 18 | 259,088 | 129,544 | 0 | 168 | 363.24 |
| 19 | 395,167 | 197,584 | 0 | 189 | 468 |
| 20 | 602,187 | 301,094 | 0 | 210 | 468 |
| 21 | 916,936 | 458,468 | 0 | 231 | 468 |
| 22 | 1,395,200 | 697,600 | 0 | 252 | 468 |
The table shows reference levels, not a universal building cap. The Hangar has its own fixed top; other local buildings obey the Core, and Deuterium Refinery also obeys Synthesis. Production rows exclude satellites and temporary effects.