Clans
Joint attacks & Clan Hangar
Gather fleets at the leader’s capital for a joint attack. Learn Clan Hangar room, treasury upgrades, recall and participant returns.
How it works
The leader selects one target. Members send fleets to the leader’s capital, keeping ownership and send-time research. These fleets use shared Clan Hangar capacity while still occupying their owners’ personal Hangars.
Members donate resources to the war treasury; the leader uses them to upgrade Clan Hangar capacity. This treasury is separate from the personal Loot Depot. Donations are not a personal savings balance.
Contributions require the membership waiting period, a valid tier range, a flight bay and fuel for the full route. The strike must start before the target mark expires. Marking a target does not freeze its defence or protection.
Your next decision
Before the strike begins, you can recall your contribution. The leader starts when the fleets and current target conditions permit it. After launch, the strike cannot be recalled. Surviving ships return to their owners with allocated loot and wreck resources.
A new operation waits until previous fleets return or are lost. Disbanding the clan permanently deletes treasury resources without refunds. At a monument, victorious fleets may stay under its own capacity, production and radiation rules.
Reference values
| Level reached | Alloy | Crystal | Deuterium | Clan room |
|---|---|---|---|---|
| 1 | 0 | 0 | 0 | 160 |
| 2 | 1,112 | 300 | 0 | 360 |
| 3 | 4,520 | 1,218 | 0 | 940 |
| 4 | 17,096 | 4,604 | 0 | 1,620 |
| 5 | 62,648 | 16,868 | 0 | 3,100 |
| 6 | 143,520 | 35,880 | 0 | 4,580 |
| 7 | 273,018 | 72,800 | 0 | 6,500 |
| 8 | 326,648 | 87,100 | 0 | 8,800 |
| 9 | 380,276 | 101,400 | 0 | 11,480 |
| 10 | 438,780 | 117,000 | 0 | 14,540 |