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ASTERAONLINE / WIKIPlay Astera Online

Galaxy & events

Pirate encounters

Intercept a moving pirate fleet before it leaves. Compare its ships, damage multiplier and possible rewards with your fuel and losses.

How it works

Pirates are moving combat targets that remain for a limited time. Sensors affect which details you can see. Each level uses the damage multiplier below. The preview calculates where your fleet can meet the pirates, rather than flying to their old position.

Send at least one armed ship from a free flight bay, with round-trip fuel. Your slowest ship must reach the pirates before they leave. A successful attack can bring resources. Only a decisive victory has the listed chance of capturing a ship.

Your next decision

Compare visible ships and classes with your force. Cargo is needed to carry the reward. A slow transport can add capacity but prevent the fleet from reaching the target in time.

You can recall a pirate raid once before combat. After combat, victory and captured ships are not guaranteed. Pirate attacks do not transfer PvP Dominion. Check current route, fuel and time before launching.

Reference values

Pirate levels · capture chance after a decisive win
LevelPirate damage multiplierCaptured ship chance
10.5×40%
20.65×28%
30.75×16%
40.85×12%