Getting started
Your colony ship
A new commander starts on a damaged colony ship. Repairs open every system, one at a time.
How it works
The ship has five systems: Refinery, Survey, Defence, Cargo and Drive. It starts with 930 alloy, 300 crystal and a working refinery.
Each repair costs resources and time, runs while you are away, and may open a new part of the game: fleets, probes, research, attacks. A system that is not repaired stays closed.
Certain repairs, and your first decisive outpost win, free salvage crates. In the ship screen, hold a crate lid to open every ready crate. Each pays alloy and crystal into the store once. These resources can be raided and still obey the jump’s 2,000 alloy / 1,000 crystal cargo limit.
Production waits in the machine until you collect it. Half of what waits there can be taken in a raid, along with a share of your holds.
Your next decision
Pick the repair that opens what you need next. The ship screen shows what each repair opens before you pay for it.
Leave something running when you log off. A repair or a flight is a reason to come back.