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ASTERAONLINE / WIKIPlay Astera Online

Getting started

The jump

How a finished ship reaches the main galaxy, what it carries and what it leaves behind.

How it works

The jump needs a finished Drive, 3 thrust parts and 90 deuterium in the tank. Parts lie in wrecks and guarded outposts, and whoever arrives first takes them.

You can carry up to 2,000 alloy, 1,000 crystal, 50 deuterium and 6 ships. Everything else stays behind and is lost. The ship becomes your first planet, with the first-season package and a 72-hour shield.

The jump does not need the Aegis: it is a choice that opens your ship to attacks and pirates.

The jump is one way, and repairs and research done on the ship stay with the ship.

Your next decision

Choose where to land: a quiet address is safer, a crowded one has targets nearby and makes you one.

Spend what you cannot carry before you leave. Near the end of a season the jump waits for the next one.