Getting started
The starter galaxies
Small galaxies around the main one, where ships meet, fight and prepare for the jump.
How it works
A starter galaxy holds 30 ships. Everyone in it is a rival: they raid, they get raided, they leave. When one fills up, a new one opens. A galaxy that has room again takes new ships.
Battles run at half the main game's tempo, and a ship can still die in them. Outposts open with the Shipyard. Attacking a ship needs your own Aegis and one battle behind you, and with the Aegis up your ship can be attacked too. The first Aegis repair gives a 12-hour shield. Attacking ends your own shield early.
One commander can attack the same ship 2 times in 12 hours, and a ship can be raided successfully 3 times a day.
A ship with no progress for 48 hours goes quiet: it leaves the map and gives up its place, and it comes back when its commander does.
Your next decision
Keep your fleet flying when you log off: ships in flight cannot be raided, the ones at home can.
Read a neighbour with a probe before you fly. Report and reality drift apart with every minute.